Boundary

constructor(initialLocation: Location, explosionBlocks: MergeableLinkedList<ExplodedBlock>, explosionEntities: MergeableLinkedList<ExplodedEntity>)
constructor(explosionBlocks: MergeableLinkedList<ExplodedBlock>)
constructor(blockList: List<Block>)
constructor(highX: Int, highY: Int, highZ: Int, lowX: Int, lowY: Int, lowZ: Int, world: World)