ExplodedBlock

open class ExplodedBlock(explosion: Explosion, val state: BlockState)

Inheritors

Constructors

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constructor(explosion: Explosion, state: BlockState)

Types

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object Companion

Properties

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val state: BlockState

Functions

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open fun addToParents()
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open fun canBePlaced(): Boolean
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open fun dependsOn(location: Location): Boolean
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open fun getParentBlockLocation(): Location?
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open fun parentInExplosion(checkGravity: Boolean = false): Boolean
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open fun parentWasPlaced(parent: ExplodedBlock)
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fun relinkExplosion(newExplosion: Explosion)