ExplodedArmorStand

class ExplodedArmorStand(entity: Entity) : ExplodedEntity

Constructors

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constructor(entity: Entity)

Properties

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open override val entityType: EntityType
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lateinit var location: Location

Functions

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open override fun loadData(entity: Entity)
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open override fun saveData(entity: Entity)
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fun spawnEntity(location: Location): Entity?